AlexandriaCapital of Rawlesca. Literary capital of the world.
AlyaCurrent Rhonyx of the Church and daughter of the First Rhonyx.
Ancients/MakersTerranoid, physical embodiment’s of Chaos, Order, Light and Dark.
ArchonA group of nine Sa’rinians that answer to the Consuls and Royalty. They command the Sa’rinian people in military matters.
ArthusCapital of the Federation.
ArxAn individual from a race that has been bestowed with immense power based on the hopes and dreams of their people.
AvadorCapital of Scythera
ChaosThe swirling mass of energies to exist before the universe took shape.
ConsulA group of five Sa’rinians that answer only to the Royalty. They typically help make civic decisions in relation to the Sa’rinian people.
CororaThe Sa’rinian Royalty associated with Light. Typically the lover of the Dark Arx and mother to the next Seraph. Can be chosen from anyone on Terra.
CrypasisA government department in the Federation that is focused on finding and utilizing methods of ancient magic in the modern age.
DaikiThe Arx for the Kryt race.
DalorA country north of Scythera. They maintain a rocky relationship due to grievances of old.
DarkThe primordial entity.
Dark ArxThe Sa’rinian Royalty associated with Darkness. The Dark Arx is passed down from father to son.
Def’linA short, stout race. Known for their metal work and living in mountains.
DevariansA heavy mineral based race that has granted them a limited exoskeleton of natural metals.
Division OneTop military unit of the Church.
DraconisThe Sa’rinian Royalty associated with Chaos. Typically the lover of the Seraph and father of the next Seraph. Can be chosen from anyone on Terra.
EchoSAINT squad assigned to the Rhonyx
Executive OrderA decision made by the Royalty that is passed down through their connection to the rest of their race to be carried out.
FalconLarger air transport craft
FederationA government created by an agreement between Devarians, Kryt and Nef’talin.
Federation CouncilA group of six individuals from the three founding races of the Federation. They advise the Federation President
Federation PalacePrinciple work place of the President of the Federation.
HaloCapital of Canazar. Former capital of the Canazian Empire
HawkSmaller air transport craft
HonoursTitle bestowed upon the group of leaders of the Nef’kalim.
InquisitorsHighly trained Federation Task Force designed to police those Federation citizens with advanced abilities. Each fire team consists of one Devarian, Kryt and Nef’talin.
JusticarHighest ranking Church of the Alignment position after the Rhonyx.
KnightsTwelve individuals of exceptional skill that serve the King of Scythera directly.
KrytAn intelligent, terranoid, plant based race. They draw their magic from a natural force they call the Source.
LazariA secret project of the Church.
LightEssence that was spawned as a result of the Dark to allow Order to see Chaos.
Nef’kalimA terranoid race with long pointed ears. Skin and hair ranges from purple to black. Their magic is drawn from a stellar, universal force they call the Nexus.
Nef’talinA terranoid race with long pointed ears. Skin and hair ranges from golden to red. Their magic is drawn from their emotions and inherant power of their race.
NexusA universal force that is based on the flow of the stars and other celestial bodies.
NovaCapital City of the Nef’kalim. Neutral ground from all other governments.
OrderEssence that brought structure and balance to the entities before it. Thereby creating the known Universe.
OskeliaA country controlled by the Church. One of the most northern countries on Terra.
PaladinsSpecial forces of the Church of the Alignment
PrimarchThe Arx for the Devarians.
RanivA group that opposes the Church.
Raven IndustriesFrom the mind of Rayne Evans. A research and development company focused on bettering the lives of those on Terra.
RawlescaA neighboring nation and long time ally of Scythera. Until recently it’s ruler has been that of the Seraph. One of many countries ruled directly by a Sa’rinian.
RhonyxThe head of the Church of the Alignment of Souls.
RoyaltyThe four Arxs of the terran looking race known as the Sa’rinians.
Sa’riniansA near terran looking race. Their origins and purpose remain a mystery. A connection between all Sa’rinians enforces a strong sense of responsibility towards the race.
SAINTsHighly trained Sa’rinians. A squad of four that is tasked with the most dangerous and secretive missions. Regardless of what country they are based from they answer to, they truly serve the Sovereigncy.
SalaraA large, toxic, wingless dragon.
ScytheraA nation that cemented itself in the modern world by focusing on maintaining the Arcane Arts. One of many countries ruled directly by a Sa’rinian.
Scytherian PalacePrinciple work place and residence of the King of Scythera. Most secure building in Scythera.
SekranThe Ark for the Nef’talin race.
SeraphThe Sa’rinian Royalty associated with Order. The Seraph is passed down from mother to daughter.
SourceA universal force that is based on the flow of life between all living things.
SovereigncyThe political body ruled by the Royalty.
Stellar FountainA pool of mystical waters at the top of the mountain at the center of Nova.
TerraThe planet on which the Sovereigncy currently takes place.
TerransThe most popular race on Terra.
The BankScytherian government facility used to store any manner of things in it’s vaults. Second most secure building in Scythera.
The Church of the AlignmentAn organization that arose with the belief that everything exists in a balance. It is the dominate organization of Faith on Terra.
TrinityA city divided into three sections. Each section caters to a particular vice where that vice is legal within the walls of the section.
VerasThe Arx for the Nef’kalim race.
VolkanThe Arx for the Def’lin race.
WeaverNef’talin focused on manipulating their magic for completed or long term means.
WhispersHow the Nexus communicates.